![]() ![]() This prevents the worker from coming to work, hitting the hammer one time and then wandering off, like the builders do (they must be union workers). The worker will stay at his job in order to complete one cycle of Work Required before he'll take any time off to go eat/sleep/find tools. Forest trees live longer and since your people are wildlife experts they gather wood and stone more effectively. Also lower cost and building time of those buildings. 50 increased range and number of workers for Gatherer, Hunter, Herbalist, Forester and Woodcutter. Obviously any combination of numbers that multiply to 20 would work here, but the Work Required number also has another effect. This mod increases production at Fishing Docks by 50. The worker needs to go bang his hammer 4 times (work required) in order to satisfy 1 work time. Say you have a Work Required of 4 and a Work Time of 5. The pasture limits are 20 tiles per cow, 16 per sheep and. By multiplying the Work Required number by the Work Time number you get the actual amount of work that is necessary at the building to produce something. Beware that custom orders of goods tend to be more expensive than regular goods brought by the trader. ![]() ![]() Quoted from: CC 1.61 Production and Building Numbersįor clarification sake, you'll notice in the below charts that there are two columns involving work numbers. ![]()
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